Check out my latest Game Assets. Make shure to turn on HD textures and take use of VR if you can 😉
This furniture models are the result of my latest workflow exercises for Game Asset Creation. The models were created inside of Blender. The main reason being it’s sculpting functionality. Then I imported the .objs into Substance painter where I textured all the models. After that I assembled the whole setup, including one lod and proxy mesh inside of 3ds Max and exportet it to CRYENGINE. Because of keeping the right naming and folder structure the material was linked almost completely automagically.